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Defenders De'Shar'Mach AT/!\RI's
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POWER GEMS 101.01:
also see Combos
| Magic Gems | Basic Elemental Gems | ||
| Electricity | Water | ||
| Poison | Chill/Ice | ||
| Heal | Fire | ||
| Sound | Heat/Radiation | ||
| Acid | Earth | ||
| Base | Plant | ||
| Life | AIR | ||
| Death | Wind(weather) | ||
| Light | |||
| Darkness | GRAVITY | makes you/victim heavy | |
| Time | anti-gravity | makes you light | |
| Vacuum | |||
| Command Gems | |||
| W-Item | telekenisis with equipment | ||
| time, speed | W-Magic | cast 2 spells in 1 round | |
| varies | Added Cut | metaphysical attack follows real one(this is a copy of your best previous attack) | |
| electricity | Vacuum, gravity | Magic absorb | attached to weapon causes victim to lose a remembered spell at random, gem weilder may cast as scroll |
| varies | Magic enhance | ||
| support Gems | |||
| Carbon, electricity, life | Anti-Gravity, electricity | Added Effect+1 | Grants +1 bonus to weapon and adds elemental effect AND ring-like immunites from attached Gem. |
| Carbon, electricity | Anti-Gravity, electricity | elemental fuser | adds elemental effect/immunity from attached Gem |
| Carbon100/10ths | Gravity, Vacum 150/10ths | HP absorb | absorbs HP from connected Element's attacks/spell effects |
| independent gems | |||
| Gravity, electricity | Return item | attached weapon returns to owner's desired location at end of round. | |
| electricity | counter Magic | anyone hitting you with a spell is subject to 1/2 damage of the spell | |
| Counter attack | anyone scoring a melee hit on you is subject to 1 free counter attack by the melee weapon you have drawn(if any) | ||
| enemy lure | makes creeps attack you before all others | ||
| earth, speed | Cover | Weilder Absorbs the damage to one ally/friendly at will(must be stated at beginning of round) | |
| Vaccum, | Magic Storage | stores spells, (varies) | |
| heal | HP boost | HP % bonuses (varies) | |
| TRANSFORM | alter self | ||
| speed/ time/anti-gravity | HASTE | Haste on self at will | |
| speed/gravity/time | SLOW | creates a time bubble 60ft cube, time is 1/2 speed | |
| Long Range | For melee weapons. Channels attack energy of attached melee weapon into a ranged attack. | ||
| wielder suffers a -1 penalty to hit for each 10ft of range. Wielder must be able to freely wield attached weapon without hindurance. | |||
| DESTRUCT | allows weapon to penetrate all Magical barriers/shielding | ||
| Electricity, air | BARRIER | Magical barrier. This gem will absorb 20-80% of your total HP in spell damage. | |
| air, earth | SHIELD | Physical barrier | |
| unique materia | WALL | Barrier and shield, 2 layered |