HOME         3RD Gate Defenders  De'Shar'Mach   AT/!\RI's PC's

 

POWER GEMS 101.01:

also see Combos

  Magic Gems Basic Elemental Gems  
  Electricity Water  
  Poison Chill/Ice  
  Heal Fire  
  Sound Heat/Radiation  
  Acid Earth  
  Base Plant  
  Life AIR  
  Death Wind(weather)  
  Light    
  Darkness GRAVITY makes you/victim heavy
  Time anti-gravity makes you light
  Vacuum    
       
  Command Gems    
    W-Item telekenisis with equipment
  time, speed W-Magic cast 2 spells in 1 round
  varies Added Cut metaphysical attack follows real one(this is a copy of your best previous attack)
electricity Vacuum, gravity Magic absorb attached to weapon causes victim to lose a remembered spell at random, gem weilder may cast as scroll
  varies Magic enhance  
       
  support Gems    
Carbon, electricity, life  Anti-Gravity, electricity Added Effect+1 Grants +1 bonus to weapon and adds elemental effect AND ring-like immunites from attached Gem.
Carbon, electricity  Anti-Gravity, electricity elemental fuser adds elemental effect/immunity from attached Gem
Carbon100/10ths   Gravity, Vacum 150/10ths HP absorb absorbs HP from connected Element's attacks/spell effects
       
       
  independent gems    
  Gravity, electricity Return item attached weapon returns to owner's desired location at end of round.
  electricity counter Magic anyone hitting you with a spell is subject to 1/2 damage of the spell
    Counter attack anyone scoring a melee hit on you is subject to 1 free counter attack by the melee weapon you have drawn(if any)
    enemy lure makes creeps attack you before all others
  earth, speed Cover Weilder Absorbs the damage to one ally/friendly at will(must be stated at beginning of round)
  Vaccum,  Magic Storage   stores spells, (varies)
  heal HP boost HP % bonuses (varies)
    TRANSFORM alter self
  speed/ time/anti-gravity HASTE Haste on self at will
  speed/gravity/time SLOW creates a time bubble 60ft cube, time is 1/2 speed
    Long Range For melee weapons. Channels attack energy of attached melee weapon into a ranged attack.
      wielder suffers a -1 penalty to hit for each 10ft of range. Wielder must be able to freely wield attached weapon without hindurance.
    DESTRUCT allows weapon to penetrate all Magical barriers/shielding
  Electricity, air BARRIER Magical barrier. This gem will absorb 20-80% of your total HP in spell damage.
  air, earth SHIELD Physical barrier
  unique materia WALL Barrier and shield, 2 layered